Year of issue: 2016
Game developer: GSC Game World
mod publisher: CreZy_exe
Publication type: Repack
Game version: 1.6.02
Mod version: n/a + fix #1/2
Tablet: sewn
✔ Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8.1 / Windows 10
✔ Processor: AMD Athlon™ X4
✔ RAM: 4 GB (preferably 6/8)
✔ Video card: 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound Card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 11 GB DESCRIPTION:
My name is Artem. In short, due to one accident, my sister became "crippled". She could neither hear nor see. I decided to go to the zone with my friend, who had already been there to help her. There is such an artifact - "Zone Shard". It is said that it can heal any disease. If this is true, then I want to try to find it. Penetration into the zone turned out to be more than saturated. Running away from the mutants, we lost all the provisions. Two days later, having successfully penetrated the zone, my journey began. Game Features:
The game takes place in the following locations: Cordon, Agroprom, Agroprom dungeon, Army warehouses, dark valley, X-18.
. New plot.
. The graphic part has been redesigned.
. There is a complete settlement at the locations: there are anomalous places, mutants roam the districts, and caches are well hidden somewhere.
. The weapon pack (stcop weapon pack) has been adapted, new items have been added (food, medicine, etc.).
. Added selection of artifacts (improving the properties of artifacts)
Help for beginners:
1. If you are dying and do not understand why, then measure the level of radiation (F4)
. Up to 1500 mSv is not critical, Health will slowly decrease.
. At 1500-3000 mSv it is not critical, but it is worth taking action.
. Above 3000 mSv is critical. Health will quickly go away.
2. Radiation protection pills that a stalker gives you after hunting for wild boars will not help with anomalies.
The game:
- Nothing is cut
- Nothing recoded
- Game version: 1.6.02
- Mod version: n/a + fix #1/2
Additions:
- Viewing angle
(Enter in the console:
cam_fov (value) - changes the viewing angle (remotes / brings the camera relatively thin)
hud_fov (value) - changes the angle of the hud (pulls the hud (i.e. the actor's arms) closer to the camera)
Installation: throw xrGame.dll into bin with a replacement.
For wide screen monitors I personally use the following values: cam_fov 70, hud_fov 0.5.)
FPS increase
(Editing to turn off the details of the textures of the earth, asphalt.
This edit does not affect the quality of the graphics, in fact, in general, or rather, you will not notice this difference.
But speaking of FPS, it adds differently on different settings.)
Important:
_ Owners of Windows 7/8/10, if "User Account Control (UAC)" is enabled, run the game with administrator rights.
_ If the saves in the game do not work, then run the game with administrator rights.
_ If the game won't start, try deleting the user.ltx file from the userdata folder in the root of the game.
_ Do not put the repack on the "C" drive (where Windows is)
_ For owners of Windows 8/10, if the mod crashes when starting, put compatibility with Windows 7 in the shortcut.
Developer: CreZy_exe
Platform: Call of Pripyat 1.6.02
Release date: 09.11.2016
My name is Artem. In short, due to one accident, my sister became "crippled". She could neither hear nor see. I decided to go to the zone with my friend, who had already been there to help her. There is such an artifact - "Zone Shard". It is said that it can heal any disease. If this is true, then I want to try to find it. Penetration into the zone turned out to be more than saturated. Running away from the mutants, we lost all the provisions. Two days later, having successfully penetrated the zone, my journey began.
Main changes:
- The game takes place in the following locations: Cordon, Agroprom, Agroprom dungeon, Army warehouses, dark valley, X-18.
- New storyline.
- Reworked graphics.
- There is a complete settlement at the locations: there are anomalous places, mutants roam the districts, and caches are well hidden somewhere.
- Adapted weapon pack (stcop weapon pack), added new items (food, medicine, etc.).
- Added selection of artifacts (improving the properties of artifacts)
Help for beginners:
1. If you are dying and do not understand why, then measure the level of radiation (F4)
- Up to 1500 mSv is not critical, Health will slowly decrease.
- At 1500-3000 mSv it is not critical, but it is worth taking measures.
- Above 3000 mSv is critical. Health will quickly go away.
2. Radiation protection pills that a stalker gives you after hunting for wild boars will not help with anomalies.
Link to download
Miscellaneous: Change the viewing angle
Increasing FPS
Patch
Fixed a fix from broken saves + other minor bug fixes.
If you downloaded from a torrent or you have problems with loot. Fix throw in gamedata \ scripts.
It is not recommended to play on dynamic lighting! Flights are possible.
Installation:
Before installing, make sure that you install the mod on a clean 1.6.02 WP without modifications and additions. Then extract the contents of the archive (bin, gamedata, users, fsgame) into the game folder, confirming the replacement. Mod installed!
Expression: !m_error_code
Function: raii_guard::~raii_guard
File: D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line: 748
Description: ...call of pripat\gamedata\scripts\xr_conditions.script:668: attempt to index field "actor" (a nil value)
"Fight" save. Download the Fix and drop it into the gamedata\skripts folder with a replacement.
Set Fix if:
1. Departure upon death of an NPC or GG, if wpn_ak74_pso1m21 is in the hands of an assault rifle
Expression: res!=-1
Function: get_rank
File: D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp
Line: 34
Description: cannot find rank for
Arguments: wpn_ak74_pso1m21
2. Crash on NPC death
Expression: !m_error_code
Function: raii_guard::~raii_guard
File: D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line: 748
Description: ...all of pripyat\gamedata\scripts\death_manager.script:150: attempt to index field "?" (a nil value)
If it flies to the Agroprom dungeon
Regarding the "departure" in the dungeons of Agroprom
The crash occurs only with one type of render, namely "Street full lighting DX11". Types "Street Full Light DX10", "Street Full Light" and "Full Dynamic Light" have been tested. The rest, I think, does not make sense to check.
The cause of the error is the "Volume Smoke" settings item in the "Advanced" mode.
After disabling this item in the graphics settings, when choosing the render type "Street full lighting DX11", the flight in the subway does not occur.
Developer: CreZy_exe
Platform: Call of Pripyat 1.6.02
Release date: 09.11.2016
My name is Artem. In short, due to one accident, my sister became "crippled". She could neither hear nor see. I decided to go to the zone with my friend, who had already been there to help her. There is such an artifact - "Zone Shard". It is said that it can heal any disease. If this is true, then I want to try to find it. Penetration into the zone turned out to be more than saturated. Running away from the mutants, we lost all the provisions. Two days later, having successfully penetrated the zone, my journey began.
Link to download Another Zone Mod patched version from 11/13/2016 - Yandex Disk
Edits for those who downloaded before 11/13/2016
Fix from broken saves + other minor bug fixes - Link
If you downloaded from a torrent or you have problems with loot. Fix throw in gamedata\scripts.
It is not recommended to play on dynamic lighting! Flights are possible. Download fix - Link
Optimization
Change the viewing angle - Link
We enter into the console:
cam_fov (value) - changes the viewing angle (remotes / brings the camera relatively thin)
hud_fov (value) - changes the angle of the hud (pulls the hud (i.e. the actor's arms) closer to the camera)
Installation: throw xrGame.dll into bin with a replacement.
For w\f monitors, I personally use the following values: cam_fov 70, hud_fov 0.5.
Editing to turn off the details of the textures of the earth, asphalt - Link
This edit does not affect the quality of the graphics, in fact, in general, or rather, you will not notice this difference.
But speaking of FPS, it adds differently on different settings.
Installing Another Zone Mod:
Before installing, make sure that you install the mod on a clean 1.6.02 WP without modifications and additions. Then unzip the contents of the archive (bin, gamedata, users, fsgame) into the game folder, confirming the replacement. Mod installed!
Departure problem solving
Expression: !m_error_code
Function: raii_guard::~raii_guard
File: D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line: 748
Description: ...call of pripat\gamedata\scripts\xr_conditions.script:668: attempt to index field "actor" (a nil value)
"Fight" save. Download the fix and drop it into the gamedata\scripts folder with the replacement.
We put a fix if:
1. Departure upon death of an NPC or GG, if wpn_ak74_pso1m21 is in the hands of an assault rifle
Expression: res!=-1
Function: get_rank
File: D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp
Line: 34
Description: cannot find rank for
Arguments: wpn_ak74_pso1m21
2. Crash on NPC death
Expression: !m_error_code
Function: raii_guard::~raii_guard
File: D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line: 748
Description: ...all of pripyat\gamedata\scripts\death_manager.script:150: attempt to index field "?" (a nil value)
If it flies to the Agroprom dungeon
Regarding the "departure" in the dungeons of Agroprom
The crash occurs only with one type of render, namely "Street full lighting DX11". Types "Street Full Light DX10", "Street Full Light" and "Full Dynamic Light" have been tested. The rest, I think, does not make sense to check.
The cause of the error is the "Volume Smoke" settings item in the "Advanced" mode.
After disabling this item in the graphics settings, when choosing the render type "Street full lighting DX11", the flight in the subway does not occur.
Main changes:
The game takes place in the following locations: Cordon, Agroprom, Agroprom dungeon, Army warehouses, dark valley, X-18.
New plot.
The graphic part has been redesigned.
There is a complete settlement at the locations: there are anomalous places, mutants roam the districts, and not a small number of caches are well hidden somewhere.
The weapon pack (stcop weapon pack) has been adapted, new items have been added (food, medicine, etc.).
Added selection of artifacts (improving the properties of artifacts)
Video
Screenshots:
Against the background of the Call of Pripyat, developers continue to release a large number of mods. As always, they are focused on ensuring that players learn about the fate of new stalkers and look at the world of the Exclusion Zone through their eyes. Such is the game Stalker Another Zone Mod, the torrent of which can already be downloaded by everyone through our portal. This is a very interesting project in which many components have been redone. The visual and technical components here maintain a very good level. The developers have come up with a wonderful storyline that will not leave any of the gamers indifferent. There will be a main story with tasks, plus a large number of additional quests. Players will learn how to control various devices that find anomalous zones, and will also search for artifacts themselves. This is what the entire gameplay is focused on.
Plot As mentioned earlier, the plot in this mod is very vital. In the center of events is a stalker named Artem. The guy has a sister, whom he loves very much. The girl is seriously ill. She is admitted to the hospital, but her condition only worsens. The girl becomes very ill. The doctors send her home because no one knows what is happening to her. The doctors decided that the girl had contracted a terrible virus, for which there is no cure anywhere yet. The only thing that can save the protagonist's sister is a rare artifact from which doctors can get an antidote. Of course, the artifact is located on the territory of Chernobyl. Artyom has heard about the dangers of anomalous zones, but this does not stop him - love for his sister is the strongest. The guy calls his friend Sergei for help, and he agrees. The guys collect things, buy the necessary equipment and put forward on the road. From this moment, their adventures in the Exclusion Zone begin.
Gameplay The mod is relatively new, so it has a serious quality of graphics, physics and the entire gameplay. To evaluate the possibilities of the gameplay, you need to download the Stalker Another Zone Mod via torrent, which is better to ask for help on our website. The mod is very interesting, and the gameplay will confirm this. For guys who have not been to the Exclusion Zone before, the trip will be interesting, informative, but also very dangerous. The gameplay, given this, allows players to adjust to the environment for some time and study the operation of various devices in order to understand how to look for anomalous zones.
Peculiarities- New locations. The mod developers introduced six new locations at once, which was a good gift for Stalker fans. Players can visit new areas, explore them and find interesting artifacts. A big plus in this regard is good graphics.
- Secondary tasks. Of course, you don't have to do them. However, they can significantly extend the main storyline, and at the same time the entire gameplay. In total, there are from 50 to 100 additional tasks. They can also be performed selectively - just take what you like.
- Lots of secrets. Finding them will not be so easy - that's why they are caches. However, there is information about them. You can learn about caches after completing additional quests, you can buy information from merchants, and so on. But it is also impossible to linger in the Zone for a long time, because time goes against the protagonist's sister.
- This part has a prologue. This is also a mod in which events unfold before the main events of this section. Firstly, this is just interesting information, and secondly, the prologue prepares players for a dangerous trip to the Exclusion Zone.
- Autosave
- Zone Master (activate F1 key)
- Walls, stones are not shot through
- Nothing is cut
- Nothing recoded
- Mod version: n/a + fix #1/2
[z]Quality, boring middle peasant 3Pros:
- New storyline,
- Graphics with CHN,
- Stable, no crashes.
Minuses:
- stupid running
- In addition to the bases of stalkers, we have essentially empty locations,
- There is no point in exploring the zone,
- Instead of a sight, an inconvenient point (there is no pleasure in fighting with it),
- Poor, boring storyline.
----
So what do we have here?
The authors did not bother to give the player a suit in the story. I went through almost the entire game without a suit at all!
Well, what about merchants? Prices are high, you can save up for "Seva" or "Exoskeleton" only by the end of the game. And this is only on the condition that you do not spend money on cheaper suits. For then you will not make money either on "Seva" or on "Exoskeleton"!
Moreover, according to the author's senile idea, all costumes except for the "Exoskeleton" do not have the ability to install a night vision device! Those. if you like suits like "Seva", the author does not give you the opportunity to put a night vision device here, run in the dark!
Conclusion, an obvious flaw. Why do I need this shooting in the dark? Why only 1 night vision suit?
-Instead of a sight, we have an uncomfortable point. As a result, in the middle of the game I spat and corrected the sight to normal - a cross.
-Quests are template. Like - give / bring.
-We're all game stupidly running from one location to another. Moreover, for example, most often you need to run from Agroprom to the Dark Valley. Those. we need for the sake of the simplest task we have to run as many as 3 locations, from one end to the other! The transition points are made unsuccessfully, we must definitely run through the entire location for the sake of the simplest quest.
So we are running through as many as 3 locations, from one end to the other, and the locations are empty! Nothing happens along the way! Only in one single place in the Dark Valley there is a trigger place where mutants spawn monotonously. The rest of the way through the whole location is emptiness! On the other 2 locations, the same emptiness.
- There are no guides! Only at the end of the game, the author suddenly remembered this late. And added 1 guide to 1 single place! At the same time, the game is already almost completed! What's the point of him at the end of the game?
- The weaponry here is the same as in one of the best fashion "Wind of Time". But we can't enjoy it here! Everything is expensive. And the corpses do not drop all these good trunks. For example, I have accumulated half a thousand 18mm pistol cartridges, let me think about buying a Bizon submachine gun for them. I bought it (even it costs a lot), and then I had to run the whole game without a suit. Only by the end of the game was he able to save up for a normal suit.
Those. all this weapons are practically useless here. Moreover, there is no point in buying cool trunks. There are actually no opponents with NATO and 9mm domestic trunks of special services. Those. you just won't have ammo on them!
- The carry weight of the player, thank God in the game, is large.
- It makes no sense to look for hiding places in locations. Because coordinates of caches without signatures where exactly to look, but there is only a point on the map. As a result, some of the caches could not be found. There is no special meaning in them. Well, at least you can just sell a flash drive with caches for money.
- The map does not show the current location of the player. I had to put an edit that returns the player to the map.
Summing up.
- The author was so carried away by transferring some of the locations from the ChN and the characters with their logic that it turned out to be a boring, heavily cut-off remake of the ChN (without branded locations of the ZP: Swamps, Red Forest, Limansk, etc.) only with old hackneyed locations from the ChN.
As a result, the author actually forgot about the plot and the settlement of locations.
- The author can be thanked for the mod. Because we now better understand why the original CHN turned out worse than other parts of the Stalker. Alas, the old locations from the TN turned out to be not interesting in the CN. It seems that this is why we saw only new locations in the RFP.
The game turned out to be of high quality (due to the transfer of content from the CN), but boring, stereotyped, poorly thought out and with tedious running around. Isn't it easier then to immediately make a mod on the CHN? In the same "Wind of Time" mod, old locations from PM are used, but it's interesting to play there. This suggests that you need to spend time not on the meaningless transfer of content from one part of the Stalker to another, but on creating a new plot, plus a full-fledged live settlement of locations. Game time: mod passed
[z]Almost perfect 5Gorgeous mod, with cool graphics, quests in the Call of Pripyat style, new unique features, such as artifact selection, the mod is not very long but not short either, there are 4 ground and 3 underground locations in total, the mod is not really complicated you need it for recreation and entertainment. Yes, there is no saving the world and the like, but there is a real stalker simulator, there is no hardcore here, but you can’t name an easy modification either. a little higher than the official part of the Call of Pripyat, and this pleases, unfortunately there is no a-life here and perhaps it was necessary to add a little more locations, otherwise an almost perfect mod. Game time: mod passed
[z]No sorties. Yawned a couple of times. 3 Gone in two evenings. The mod is stable. There were no flights. The plot is not important. You run around locations, rivet quests. There are enough artifacts. The following was annoying. Lack of armor at the beginning of the game. Energy drink and food can not be eaten on the go. First aid kits are not used on the go. You start to bandage, and at that moment they wet you. Snorks wet with one blow! (even a chimera with two). Poltergeist in x18, which wets you with a piece of plywood. There is no transition from the dark valley to the debt base. A branch of quests from the Svobodovsky medic, licked from a clear sky. A couple of quests - complete plagiarism. I especially remember the one with the shovel. It was already. The mod is not finished. Run once and forget. I would put 4, but I think the rating should correspond to the quality. and not the degree of respect for the efforts of the author. The fact is that due to an incomprehensible rating, you often download bad mods. Well, how could one evaluate the Golden Ball, below the same game of souls or a photographer? The rating must be correct. Therefore - 3 . Game time: mod passed
[z]Only for those who are bored 3Summary
It was fun in the beginning but got boring in the middle. It goes away in a few days if you're not in a hurry. Good graphics and a lot of little things for realism. There were almost no flights.
pros
- caches are very well implemented. Unlike the model, when you just need to run to the cache and pick up the contents. There is even a choice here, whether to spend time looking for valuable items, or simply sell flash drives with cache coordinates.
(for modders - caches with labels but without exact descriptions make it possible to search for items. It turns out a mini-game, without interruption from the main game).
- a little controversial, but overall a good economy. With easy earnings but also big expenses.
- pleased, a random amount of loot in monsters. It's good when there is an element of unpredictability, especially when it is not implemented through a stupid lack of loot. The selection of loot is also correctly made. If I cut off a boar's leg, then there is no need to confirm with the "take all" button that I really want to take it.
- excellent graphics adds a sense of presence. Realistic use of food, first aid kits and other things also helps.
- a good plot and a quick entry into the plot, through the need to quickly get medicine for a friend who informed you, who lost consciousness, to the camp of beginners. I want to save my friend. There are also some interesting plot twists, such as "bloody fog".
Minuses
- the plot sags after saving a comrade. Saving someone who helped to survive motivates you to run and actively look for ways to quickly find a cure for your friend. And when the cure is found, you don’t even immediately remember why you came to the Zone. Because rescuing a virtual sister is not exciting. Nothing is known about her. It is not disclosed what role the sister played in the life of the heads of Hero Artem. That's why all further tasks are boring. Even the intrigue with mysterious phenomena and artifacts does not catch on. And the lack of disclosure of this intrigue is generally depressing.
- in general, the author decided that the player is obliged to play the role of a fool, who can easily be thrown by everyone and sundry. Why so, but because the author decided so. And he came up with a story in which there is not the slightest opportunity to turn on your brain.
- there are a couple of bugs that are not fixed on this portal. 1) Fix for loot from corpses, taken from another site. 2) The marker for Shustril did not appear, because of which a situation arose when all tasks were completed, and the plot did not move. I had to figure out through the guides where to go.
By the combination of advantages, the mod pulls on a solid 3.5. But I can’t put a four, because in a short story, interest disappeared approximately in the middle of the way.
The author definitely did a good job, but probably did not have enough strength to complete a good job.
To play, I can recommend, only to bored fans. When there is nothing to do, but you want to Stalker.
P.S. And damn... I can't help but add. There is no "-different endings" in fashion. Different endings - it's like in the original Shadows of Chernobyl. And here, there is a choice of two options. And different words in the credits. Game time: mod passed
[z] A good mod for a couple of evenings 4 The mod is up to the spatial anomaly in terms of level, not quite but close.
Pros:
-Stability
-Many side quests
-Different endings
Minuses:
-There is no display of the player on the radar, which makes it difficult to find someone to approach and look for caches.
-There was a lot of radiation in the dungeons of the agricultural industry, and I didn’t have a very good suit, it was hard to fight against zombies there.
- Dropped 1 round from all NPCs after death, some kind of bug.
-Lacks more conductors between locations.
-Strange doors open in some places.
What a conclusion, it was interesting to play, if you fix minor flaws, it would be 5k.
My rating: 4/5
Game time: mod passed
[z]Oscar - for stability 5 Passed the mod in a couple of evenings. I liked it. Qualitatively done work on optimizing the weather and gameplay - it's noticeable. On my vacuum cleaner, the mod works great at 30 fps at full dynamics without a single crash. The plot is read in advance, but not bothering stupid running around, maybe due to the fact that it is short.
The weapon pack is huge, to try everything you need to live in the game for a couple of weeks. Expensive guns and upgrades, although money is easy to earn.
p.s. I'm still shocked by such stability..Probably the most crashworthy mod I've played Game time: mod passed
[z]Good 4Atmosphere 5/5 - High-quality ambient at all locations (not from the original). On "excellent", realized weather.
Graphics 5/5 - The "red fog" will be remembered for a long time
Stability 4/5 - Not a single crash, but a gradual decrease in fps, which is eliminated by reloading the mod.
Plot 3/5 - Banal, and not noticeable, against the backdrop of diverse, more interesting side quests.
Quests 5/5 - There is no monotony and unnecessary running around. There is a multi-stage. Many side.
Gameplay 5/5 - Not difficult. Weapon build, detectors, hiding places - everything is in place + cooking (but this is not necessary). The selection is extremely well implemented, if the mod were more global, it would be possible to complicate it in order to stretch the pleasure.
Weapon 4/5 - Pak has been familiar to everyone for a long time - it is excellent, but for this mod, I would cut out most of the weapons, and I would hide the unique, expensive and rare samples on the locks, or give them out for completing secondary quests, and not place them all at once at the merchants.
Locations 3/5 - Cordon, Agroprom, Dark Valley, Army warehouses, laboratory in the Dark Valley - no changes. Dungeons of Agroprom - trimmed, divided.
After passing, the general impressions are positive, but there was a feeling that the author was tired of the development and released the mod without realizing everything he planned. In any case, thanks to him for another good project in the modostroy Game time: mod passed
[z] Great mod 5 I'll be brief:
- The mod is short, passed in one breath.
- The plot is simple but clear and logical.
- The gameplay is pleasant, the quests are interesting and there is no extra running around. How can I add a plus?
the presence of new gameplay features, such as the ability to improve performance
artifacts.
- Optimization is good, I didn't have any crashes. FPS is stable.
- The only negative in my opinion is the economy, as money is earned too
fast and easy. On the other hand, it allows you to enjoy weapons from the weapon pack.
and makes it possible to pass the mod "on the loose"
I give fashion 5/5, as I enjoyed it a lot during the passage Game time: mod passed
[z] Good mod, but not perfect 4 I liked the mod in general, the plot is not bad, but at the end there was a lot of running around between locations, and it became annoying.
Graphics pleases the eye, there are no complaints about it.
I was also pleased with the system of caches, it was interesting to look for them. By the way, for the whole mod I managed to find 39 hiding places.
The gameplay itself is also good. As NPCs are dangerous, mutants are also dangerous, if you don’t release a shot from a shotgun in time, you can safely say goodbye to life. However, from an economic point of view, the gameplay let us down a bit. Goods from merchants are easily available, you can just run out of the base with "PM", shoot a couple of mutants, and thereby acquire good armor and weapons. The selection of artifacts is a cool feature, but the characteristics of the arts themselves are overstated in my opinion, I’m not talking about the 3rd level of selection ... A separate topic is the ability to fry mutant elements on a fire, in principle, this is not necessary at all in this mod, since a simple alternative shopping or searching for provisions in caches looks like a better option. Well, about the loot from the corpses - this is PPC, play - you will understand.
The atmosphere is creepy, quivering, mysterious - just the way I like it. The X-18 Lab, the Dark Valley, and the Agroprom Catacombs stood out in particular.
And finally, "Optimization". She is very good. Personally, I did not notice a single "departure", "bug". There were freezes, but this is the problem of the "stalker" himself.
I will rate the mod for a solid "4", if there was an opportunity, I would put "4.5" or "4.75". The mod is good, but it falls short of "5" a little. Game time: mod passed
[z] Solid four 4Mod made very high quality. Good new mechanics, graphics, weapon pack, but... Dialogues are very boring and primitive. A lot of plot points could be beaten and make the plot an order of magnitude more interesting. And, most importantly, do not force the player to constantly run from one neighboring location to another. After 9 hours of the game (I was in no hurry with the passage), I was very tired of it and I dreamed of adding some kind of car here.
The economy in the game also suffers. For some reason, some items have inadequately low prices, although they should not have. Loot from corpses is a separate topic (those who have played or will play will understand what I mean).
In all other respects, as I said, the mod deserves praise. Game time: mod passed
[z]Good mod 4Simple, fast, dynamic with little remarks. The economy is too simple, after 10 minutes of the game you can buy a Veles detector, really?
A huge plus of the modification is optimization, on an average computer you can play at high - medium, without drawdowns in FPS and crashes (there was 1 crash in the whole game)
Mutants in this mod are a threat, which adds dynamics to it and forces it to hold its ground
Optimization - 10/5
Atmosphere - 4.5/5
Plot - 4.3/5
Economy - 1/5
Gameplay - 4/5 (didn't really understand what frying food is for, it's everywhere (minus the economy))
Weapon pack - 5/5
Game time: passed several times
[z]I was in anticipation but ... 1Mod interested, intrigued, the fog is admirable. When the GG is in a jacket, it is clear that any trash will take him out with 2 pokes, endured, suffered, fought with interest for the survival of the GG, watching what was happening, and anticipating the development of events, but ...
When I bought myself in the freedom camp, what exu, what "seva", and in these half-pumped suits, I found that the GG dies from 2 blows just like in a torn sweater, either from a mole rat, or from a wild boar, or from bleeding, I dropped this next masterpiece from a PC.
Another incredibly overrated mod.
[z] I almost missed it, but still 5In search of a new one, I stumbled upon this creation, which did not disappoint. But as with everything, there are downsides. If someone will play this, then this is what you need.
There are a few cons that, even with their presence, do not disappoint, but if they were not, it would be perfection.
The biggest thing is the plot... it's excellent, well-acted, but for some reason I want to add epic. No spoilers.
Economy... there is also an element of illogicality... Why such a large number of weapons when the strongest NPS can be killed even with an AK-74. Constant or shortage or excess of money.
Gameplay... there are no questions, that is, a lot of little things that catch your eye.
There is no point in continuing further. IN GENERAL .. the most excellent mod is what you need for a relaxing evening by the fire in your favorite universe. So I will develop 5/5, but taking into account the jambs it would be 4.5/5 Game time: mod passed
[z]Reference strong middle peasant 4Looking at the name of this project, I immediately remembered the game from the beginning of the 2000th Contract JACK (in the No One Lives Forever universe), where JACK was not a name, but an abbreviation - Just Another Contract Killer. However, enough of the lyrics, let's move on to the project itself.
In October 2015, the prologue of this modification was released, and a year later, the full-scale version of Another Zone Mod was released. And the Prologue, I must admit, came out not bad, so I expected no worse impressions from the full mod.
However, the full version has almost nothing to do with the Prologue, except for a common platform and one implicit reference near the ending. If the action of the "Prologue" took place on Zaton from ZP, then in the full version we will have to run around the maps from the CN (which is clearly hinted at by the second Agroprom dungeon, which was not in TC), supplemented by other vegetation and a fair amount of very biting anomalies. During the development of the plot, we will visit Cordon, Agroprom, Army warehouses and the Dark Valley, as well as the underground levels available at this location. By the way, there is a lot of running around in fashion, but you can quickly collect artifacts that significantly increase endurance, which will allow you to run without a break for a long time.
The new plot in the modification is represented by the main branch, as well as chains of secondary quests, some of which have a certain variability (albeit not particularly affecting the further passage). The presented quests are quite diverse, but personally I somehow don’t really catch on and don’t particularly stick in my memory, there are descriptions for tasks for the PDA, but strictly formal, without frills. Fortunately, there are very few errors in game texts. In addition, the author has connected the weather and weapon packs, as well as implemented a number of gameplay features similar to those in Misery, and now also Call of Chernobyl.
There are 1.5 endings in the mod - i.e. physically she is alone, the GG will leave the Zone in any case, but with two possible options for the development of actions immediately before that. The final video is made in the spirit of the original RFP and will tell us about what happened to the GG after he left the Zone and how the fate of individual characters that we met and could influence them by choosing one or another option in the corresponding quests.
I can’t remember any serious technical shortcomings in the mod, except that some story NPCs are stupid, not reacting to mutants attacking them - for example, two hires in TD on a quest with an ambush on the military. Well, little things like individual curved icons.
As a result, we have a well-made mod, a kind of standard for a strong middle peasant, 4/5. Game time: mod passed
[z]Expected more 3How many reviews I read, everyone said that the mod is good, but I didn’t see anything special. The plot is not only school-banal, but there is no plot twist. Only collect three artifacts, give them to the chelik so that he makes them one and that's it! Boring plot.
Pros:
1) Improvement of artifacts. I expected that according to recipes (like find 3 chimera skins, a controller brain and a jellyfish, throw it in hot and it will be, say, a super cool artifact), but in the end you just buy some documents and improve them to 1-2-3 levels. But still cool, you never know what characteristics will add and which will remove.
2) Weapon pack. Not special, but much more comfortable to play with.
3) Optimization. It freezes very much, which, by the way, is a very good result for a stalker.
4) Interesting and new mutants. Especially some new snork, which is killed in a bunch of clips.
Minuses:
1) Optimization. Yes, it is in the pros in terms of friezes, but in the minuses due to crashes. For the entire passage, I had about 8 of them, and the computer is not weak.
2) Few locations. Not only are the laboratories traversed linearly, but the last location is generally used in only one story quest.
3) Mutants in TD spawn 2 minutes after they die. Bredovo.
4) The plot. This is the foundation. Boring and without any plot twists. Well, I already described it.
Having weighed all the pros and cons - a score of 3, despite the preponderance of pluses.
Game time: mod passed
[z] Decent, but ... damp. 4Passed on the following configuration: AMD FX-8320 / 8 GB RAM/ GTX 1060 6Gb / Win7 x64
The passage took a total of about 20 hours, completed all the quests.
In general, I agree with many previous speakers: the idea seems to be not bad, the features seem to be cool, interesting and diverse, but it seems that the mod was made as if in a hurry and not really tested, and much was simply not completed. It seems that the plot is not bad, it has the right to exist, there is even a feeling that the main character is gradually "maturing" (ready to kill anyone in order to achieve the goal of saving his sister) - but many moments in the quests are presented and described extremely poorly and uninformatively; it feels like these quests are interrupted, and not logically ended. It seems that there are a lot of various, potentially useful items - but half of this variety is actually involved in the gameplay, everything else is stupidly sold. It seems that there is an economy - but rather weak: at the beginning it seems that the mod will be difficult (eating food, medicines, looting mutants, etc. takes time, opponents are well-aimed and shoot painfully, radiation accumulates in the body) and you think that the equipment you'll have to get it with blood and sweat... however, after a while, you can start hoarding selective artifacts and harvested parts of respawning monsters on an industrial scale, which allows you to save up for almost anything. At the same time, the selection device is given for free, the Veles detector costs a penny, you can use it to go for art with it (with the proper level of accuracy) almost in a shirt, and a simple Kalash and a shotgun are quite enough to hunt a monster. For example, I immediately jumped from SEVA to a top-end exoskeleton with maximum upgrades - although, again, with careful play, you can roam in SEVA until the final: it is enough to put on selective artifacts and you will have practically no problems.
From what I definitely liked - graphics, sound, various visual effects - everything is on the level. At the same time, all this is not buggy, does not slow down and practically does not crash even at maximum settings. It's nice to play.
Verdict: the abundance of features and content in the mod definitely claims more than a few locations and a storyline for 1-2 days of passage. Cool and interesting ideas turned out to be crowded in a small and not very completed world of fashion, which resulted in some imbalance of features; skillfully using this imbalance, you can go through the mod without much resistance from the game. However, the author seems to have announced an improved and expanded version of the mod with an increased number of locations, thoughtful hardcore and a quest line. Well, we believe, hope and wait =) For now, I will put 7/10 and wish the author every success in future mod building. Game time: mod passed
[z] Excellent 5 Kachaya thought to pass the weekend, but no, it took 2 days. The mod is very suitable in terms of graphics: wonderful textures that do not load the system, changing the texture of the hands along with changing the costume, beautiful anomalies, the weapon pack is excellent. There is a good balance in fashion, and prices are not too unrealistically overpriced and not underestimated, you can safely earn money for equipment and not too easily. Good main story. it seems like a simple idea, but very well presented and without fantasy (it's good when it joins the Stalker's lore). Secondary quests are probably like the main part of the game, each task and goal is all spelled out meaningfully and has a plot that in other modes bring banal errands here really touch the stories and you want to help and find out how it ends.
Of the minuses (hmm, what a hell of a thing) well, not a voiced introduction.
The mod is great, I recommend it to everyone. Game time: mod passed
[z] Something with something 4 Passed this mod in one breath, briefly about the pros and cons.
Pros:
1. An interesting story in which we are told about a guy who went to the zone to find an artifact and help his sister. The plots a la "Amnesia, I forgot who he is" are already boring.
2. Graphouni. The picture turned out very colorful, I enjoyed the views for several hours.
3. Embion. He's chic in here, the birds are chirping, zone sounds (Uff)
And now for the cons:
1. Economy. You can get hold of the Veles detector at the beginning of the game (Which costs 7k).
2. A short story, and a strange ending, of which there are two. Passed all the quests, helped everyone.
3. Running. Although there are not many locations, you will have to run around pretty much. I wouldn't say it's a marathon, but still. The only good news is that there is a guide who leads to one location (Well, at least something).
But in general - the mod is good! I recommend it to everyone who looked at it, but for some reason debugged it (Like me).
Game time: mod passed
[z] My favorite mod 5 During the passage of this mod, I enjoyed it a lot, this mod left a good impression, to express my love for this mod, 100,000 sentences and turns are not enough for me. The graphics, although it is not the most important thing, are beautiful, the plot is close to the book one, and in the history of mod building I have seen few suitable mods with the integration of the plot of books into the game, although there are not too many locations, but each location in the game is worked out perfectly, without completing secondary quests progressing through the main story is unrealistic, I personally also liked the opportunity to help the military (They are also my favorite group in the stalker) because in popular mods this group is presented as an enemy or simply ignored.
Of the minuses, I want to note the fact that there is no freeplay and a small number of random enemies in the location, the plot did not seem short, success to the developer and site administration cookie Game time: passed several times
[z]But it turned out interesting! 5The project turned out to be interesting. I'll just write that he interested me. I liked the graphics, and weapons, and the story. Everything is pretty interesting. And pretty hardcore. Here you will not have a choice of "beginner" mode, but it is quite possible to play. It's not even about your gaming skills, but about how you think over the solution to the task assigned to you. I was very pleased with the stability of the modification, since I never had any sorties. The economy is quite adequate, so you can even earn money for good gear. Modification has not yet passed, but still ahead. Three evenings of the game pleased. Game time: I play for a long time
[z]Good, but short. 4Good and atmospheric mod for Call of Pripyat.
Graphene: 5/5 (atmospheric and darkish, as it should be).
Gameplay: 4/5 (I didn't really like the fried food feature, because it's useless).
Plot: 3/5 (plot plot didn't work..).
Stability 5/5 (not a single crash or freeze for the entire passage).
Economy 2.5/5 (mother is lame).
Sound 5/5 (atmospheric).
Optimization 5/5 (everything is perfect here).
The weapon pack is excellent (fits into the canon).
And at the expense of hardcore: it seems to be there and it seems to be gone (this is about the fact that after an hour of playing, with
the first suit I had good characteristics from everything that can kill me) .
Average mod rating: 4.2! (which is good). Game time: mod passed
[z]Gorgeous! 5Excellent mod for Call of Pripyat. Very atmospheric mod. Although there are not so many locations and you can easily master AZM in a couple of evenings, the impression of it remains quite warm and you even want to replay it.
There is some kind of hardcore, because the mod forces you to look for various kinds of swag and drag it to merchants. There are many artifacts. With rare exceptions, less than 2-3 lies in the anomaly. There is such a wonderful thing as the selection of artifacts, which greatly simplifies the gameplay, adding significant advantages to the artifacts already available. There are also references and some offshoots to other characters, even from the original The Call.
Ratings: Fashion atmosphere: 5! (the zone is darker, gloomier, everything is as it should be)
Gameplay: 4.5
Stability: 5 (never dropped, although the computer is far from strong, Like!)
Graphics: 5 (nothing hurts the eyes, nothing freezes or lags. Everything is smooth and stable)
Thanks a lot to the author! Game time: mod passed
Maybe I just had a problem sometimes the game died (it just hung and everything was dead) Game time: * no emissions, respawn of artifacts 1. Plot. Not really. The banality is still the same, but at the end there is a choice that will give the plot interest.
2. Atmosphere. Great dark atmosphere and all.
3. Graphics. The decanter is kosher as never before, the thinness of miser came to me and gave the picture more gloom and hopelessness, in a good way.
4. Gameplay. Frying meat is useless, it has never come in handy even on the master, the selection is an interesting innovation but not fully implemented, but good gameplay and interesting skirmishes due to hardcore.
5. The weapon pack is also beautiful, I personally sent it with a bang.
6. Quests are really interesting, such as fetch and kill someone are almost never found.
7.Optimization is perfect.
In an almost perfect fashion, there is only one huge minus - balance. 100 Baku pieces are mere pennies here. I ran most of the game in a leather jacket, because you spend most of the money on rad drugs. A fucking Kalash costs 30 pieces, isn't it fat, and one more thing, all types of cartridges, one cartridge of each type in each corpse, is idiocy.
In general, I advise everyone to play, you will enjoy it even despite the balance. Game time: mod passed
[z]Kill time! 3I think we all appreciate the plot in mods and the way it is presented, graphics, weapon packs, the weather can fade into the background, judging by the plot in AZM, here it is banal to the point of simplicity, you can play a couple of interesting quests for the whole game process, and so basically bring it, kill it, give it back. and I would also like to note the complexity of the game process, maybe someone likes something while playing with a top barrel and with an exa in addition, some goons with pm-a, and with a sniper distance, then it brings me out, and the developer also removed the ability to change the difficulty level, I think it was not worth doing it anyway. Well, now you can emphasize the small number of advantages that this mod has: 1. Excellent graphics, it’s really nice to play, 2. a weapon pack, although almost everyone can download it himself, as well as add graphics, and the authors for often they don’t miss the opportunity to put it, 3. the selection of artifacts is really something new and fits into the atmosphere quite cool, here modders need to take an example, and not cram the opportunity to fry a piece of wild boar on a fire into the game, or cram a myriad of different grub and blue .And in general, to pass the time and go through something new, it will do. Game time: mod passed
[z] what should I write here:3 ? I don't understand why this mod is so underestimated, I think it's the best, even better than the path in the dark!
this MASTERPIECE, of course, has jambs and shortcomings, but it also has a lot of good things:
- Pretty interesting plot
- not monotonous secondary tasks
- smartly created atmosphere (better only at the "Golden Ball"
-nice weapon pack
-well, the graphon, how could it be without it, they can be taken and smeared
-I was pleased with the optimization for calculators (like mine)
-beautiful ambient
-well-written dialogues (unlike my review of this mod)
and now to the cons:
-mod is short (I understand that the person who made this mod simply could not make it longer, because the spiritual and logical state did not allow, he would go crazy making it even longer, and even one), but he is exactly worthy of a medal for the work done Game time: mod passed